When you do that, the heat action should appear eventually. You need to dodge with X, but dodge forward, then attack with the square button so you tackle an enemy. That one comes from training with William. First, unlock the Gunman ability "Texas Two-Step". Each Carved Wooden Bear is 5,000 points). You can also go to the Arena in Mukurogai and grind for it as well. Prepare 5 Carved Wooden Bears (Battle Dungeons, as a random enemy drop. Unlocked from trading it from one of the men in William’s hideout. Book of Revelations: Gust (Essence of Old Scratch) During that attack you can get a heat prompt. I got this prompt when an enemy was on the floor, after shooting an enemy from the side. Gunman Book of Revelations: Spree (Essence of Oh-Be-Joyful)Įarned from the final training session with William.įirst, unlock the ability "Jumping Shots" in the Gunmans Ability tree. The heat action comes after breaking enemy's guard. Book of Revelations: Smash (Essence of Mincemeat)Įarned from defeating the 8th target in the Wanted Men missions (second floor in Mukurogai, one of the 2 buildings you can enter).īreak enemy guards with circle button when they guard against you. That will push back the enemy, and evetually you will get a heat prompt after that happens. Guard with L1 and press and press the triangle button just when an enemy is about to hit you. Swordsman Revelations Book of Revelations: Flash (Gleaming Scythe)Įarned from the final training session with Ginryu.įirst, you need to unlock the ability "Splendid Skill: Fair Weather" (Swordsman tree). Eventually, after parry, heat action prompt will appear and you will unlock this one (it appears after the parry, not while you combo after parry). Basically it's parry again, but keep attacking after the parry to attack in invulnerability mode. Now that you have the book, you can work on the Essence. Book of Revelations: Strike (Essence of Grand Bruising)Įarned from completing Scarecrow Chateau (Rakugai, northeast of the bridge to Mukurogai, talk to the guy in front), Advanced Room 10 for the first time. It takes some time for heat action to appear, so keep on parrying. Parry attacks with L1 button when they're about to hit you, and use the heat action after you successfully pull a parry. Each requires a book of revelation, and there are 8 (2 for each style).Ġ:00 - Scarecrow Chateau (Book of Revelations: Strike & Book of Revelations: Evasion)Ġ:45 - Komaki, Master of Brawler Style (Book of Revelations: Throw)ģ:43 - Ginryu, Master of Swordsman and River Dancer (Book of Revelations: Flash & Book of Revelations: Frenzy)ġ1:00 - William, Master of Gunman Style (Book of Revelations: Spree)ġ2:10 - Brawler Heat Action: Essence of Reverse Throw Heat Actionġ2:37 - Brawler Heat Action: Essence of Grand Bruisingġ3:03 - Swordsman Heat Action: Gleaming Scytheġ3:27 - Swordsman Heat Action: Essence of Mincemeatġ4:07 - Gunman Heat Action: Essence of Oh-Be-Joyfulġ4:32 - Gunman Heat Action: Essence of Old Scratchġ4:57 - Wild Dancer Heat Action: The Bloody Wheelġ5:25 - Wild Dancer Heat Action: Dance of Mourningġ5:50 - Break Style Cap Level Brawler Revelations Book of Revelations: Throw (Essence of Reverse Throw)Įarned from the final training session with Komaki. However, the rooms are often cramped, meaning you often have little time to charge your camera and react once the ghost appears.Revelations are like special skills/abilities that you unlock by repeating that action until you can trigger a heat action, and then you'll learn the revelation from the abilities upgrade screen in your menu. However, they have no hang-ups about appearing deep within the walls, so you have to just follow the markers at the top of your camera and wait for them to clip into the environment. Ghosts appear at seemingly random distances and slowly glide toward you. The downside of the combat is it’s a huge, vacuous suck. The fact that they have actual defined traits make them more interesting than just normal enemies, as you have a chance to connect with them as you read their diaries and learn of their torment. These are characters within the backstory, and you can read about each of them after you’ve snapped their portraits. Rather than simply put them down as monsters, you keep bumping into the same ones. While the camera mechanic is fine, I mostly just appreciate the level of detail in the ghosts. It’s like Pokemon Snap, but all the Pokemon are tortured, malicious spirits. As with previous Fatal Frame games, you defend yourself from ghosts by using a special camera.
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